Sometimes you can get some pretty bad tile combos: for example, every wall facing up in the 5-foe dungeon counts as an exit. ![]() #Pixel dungeon game guardian cheats fullWhat you generally want is a dungeon full of walkable tiles. Just remember that some tiles that look similar may be different: walls can differ depending on which direction they face, plain holes differ from holes with a little bit of ground sticking out, crystal switch blocks differ when up and down, etc. Thus, if one hole counts as a water tile, every hole tile in the dungeon will be the same. However, any one type of tile (floor, pit, left/right/up/down wall, etc.) will ALWAYS have the specified attribute. ![]() There's many, many different physical aspects that can be assigned to any tile. You have standard ones like floor patterns that you just walk over you have walls that are impassable there're spike traps and pits there's exits and entrances. Think of every different use of tiles in the game normally: Keep this in mind as you explore, and if you get stuck as you explore, rest assured that killing the same number of enemies will generate the same exact dungeon again once you enter again.Īny tile (an 8x8 pixel square in the background) can have a few different properties. This can grant or bar access depending on what is assigned, so the dungeon is, then, different for each number of enemies killed. The dungeon looks at the coding of amount of foes killed (normally used to determine Guardian Acorn/Piece of Power drops) to assign tile behavior to each and every different tile in the dungeon. Now, before we go in-depth, I should mention the game's physics behind the enemy-killing requirement. There's but one task before heading into the depths: kill a few enemies. The best dungeon to explore, however, is one in a fresh file with no treasure chests opened, as unopened chests contain goodies (more on this if you read further). You can create a file entirely meant for exploring the Kennel Dungeon or pop in for a visit on a partially (or wholly) completely game all the same. To start using the glitch, you need only a sword. While that may seem like an intimidating warning, I've never lost any data myself with all the screwing around with this glitch, so you'll most likely be safe as well. The one thing you want to avoid AT ALL COSTS, however, is venturing in the screen labelled as 'GLITCH' on the Second Underworld map (see the map section for it), as that can cause your game to screw up pretty badly. The only real dangers will be listed in the respective pages on the kennel glitch. 99.99% of the time, everything is just fine and safe, though, and the worst that can happen is that you get stuck in a wall, in which case you save and quit or turn off the game to return.Īny saving done in the glitched Kennel Dungeon will make you restart in the middle of Marin's House with all goods you've acquired, so escape is fairly easy. WARNING: This glitch *can* permanently ruin a game file and, in the extreme case, possibly even erase or damage your cartridge. Zelda: Link's Awakening: Kennel Glitch Kennel Glitch
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